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State Machine implementation with LowCode | Appian & NoCode | UNQORK

A state machine, also known as a finite-state machine (FSM), is a computational model used to describe and control the behavior of systems that can be in a finite number of states. It consists of a set of states, transitions between those states, and actions associated with the transitions. State machines are widely used in software development to model and implement complex systems with well-defined and predictable behavior. To understand state machines better, let's explore some real-life examples and their corresponding software use cases: 1. Vending Machine : A vending machine is a classic example of a state machine. It can be in various states such as "idle," "selection," "payment," "dispensing," and "refill." The transitions occur when a user selects a product, inserts coins, the machine verifies the payment, dispenses the item, and so on. The state machine ensures that the vending machine operates correctly, progresses throug...